After the first intail test of the new TK, I have decided to switch the list up some. Drop the archers, shrink the chariots but improve steam rolling power, more magic, and keep the Warsphinx. Onto the list for 2500.
Lords:
LHP lvl 4 5+ward channeling staff
TK-GW, shield, Armor of Fortune, Dragonbane Gem, and Death Mask (no gen ld and no bsb within 6", oh and causes terror)
Heroes:
TP Spear charmed shield Chariot (time bomb with T5)
Core: 8 horse archers (placements fillers or use for WM hunting via scouting)
6 chariots for TP escort - deployed 3x2 with extra in rear
2 units of 40 skeleton warriors full cmd (grind out units)
specials:
Warsphinx with breath upgrade
3 carrion (love these guys)
29 TG full cmd banner of undying legion Halberds (TK goes here)
Rare:
Casket (gots to have another ticking time bomb)
1 Catapult(hoping the crew get some training from my empire army)
ends up at 2499 points. A whole bunch of less shooty but more hand to hand. Suggestions, Likey? No Likey? this is the last chance for a pricey chariot unit to try out before testing other units such as ushabti and Heirotitan.
Showing posts with label Tomb Kings. Show all posts
Showing posts with label Tomb Kings. Show all posts
Friday, May 27, 2011
Friday, May 20, 2011
Thoughts About Our Last Game
Was thinking about our latest game. K was at a disadvantage to begin with. I have been working on ironing out the wrinkles in my high elf list for months. I have been playing against the Empire a lot lately and just getting crushed. I have tried everything against the empire. Even a mostly Cav list. I just kept getting dominated. I think the empire is just a bad March up for the high elves. K murders my infantry and Cav with his war machines(1 cannon, 1 mortar, 1 rocket battery) he shuts down my magic with his 3 extra dispelled dice. I was very happy to fight the tomb kings and with my list.
Now as for the game. I think The warsphinx is going to be great. Not all armies have a cannon they can just knock it down with. In fact, it looks right now, the best answer for the high elves to deal with it, is to avoid it, and let archers shoot at it for a few rounds. 2 units of 12 Archers would deal 2 wounds before the save. 2-3 rounds of shooting would leave it almost dead.
K Chariots would of done almost double the wounds they did, had my spearmen not had +4 toughness. I think with the right set up they can be fielded in numbers from 3-6, but much larger, i think they will just be a point sink. It's not like you can do point denial with them, granted, Always Strike First hurt them badly!
The Tomb King Archers and Cats didn't really do anything the whole game. I think the Cats will be ok, they just scattered badly in this first game. The Archers on the other hand just don't seem to be really worth anything. Almost always hitting on a 5 is great, until you think about most archers, in most cases, will hit on a 5. Is it really that big of a deal? They can't even stand and shoot and with my high elf infantry having an average charge range of 12, that hurts a lot.
Well that's all for now, more thoughts to come.
Now as for the game. I think The warsphinx is going to be great. Not all armies have a cannon they can just knock it down with. In fact, it looks right now, the best answer for the high elves to deal with it, is to avoid it, and let archers shoot at it for a few rounds. 2 units of 12 Archers would deal 2 wounds before the save. 2-3 rounds of shooting would leave it almost dead.
K Chariots would of done almost double the wounds they did, had my spearmen not had +4 toughness. I think with the right set up they can be fielded in numbers from 3-6, but much larger, i think they will just be a point sink. It's not like you can do point denial with them, granted, Always Strike First hurt them badly!
The Tomb King Archers and Cats didn't really do anything the whole game. I think the Cats will be ok, they just scattered badly in this first game. The Archers on the other hand just don't seem to be really worth anything. Almost always hitting on a 5 is great, until you think about most archers, in most cases, will hit on a 5. Is it really that big of a deal? They can't even stand and shoot and with my high elf infantry having an average charge range of 12, that hurts a lot.
Well that's all for now, more thoughts to come.
Tuesday, May 17, 2011
Popped the Cherry on the 8th Ed. Tomb Kings!
Well, it was a dried out cherry with a resemblance of a dried up blood booger. Arnie and I got our first game in since we are 98% done with the New A/C install. (side note: Thanks D for ALL the help!) High Elves vs Tomb Kings was the matchup. Standard Pitched Battle with open board was the easiest and quickest setup due to limited time. After much playtesting and list building Arnie finished his list for the lofty elves. Derived of his model inventory and several play test builds his list proved to be very solid against the dusty TK.
The first list was compiled after reading the new Tomb Kings book and from an inventory of TK models. (and 10 mins at a break at work) The list has some new and retooled units to explore the new book. Can the Warsphinx deliver damage to infantry? Will the Warsphinx get shot to death before reaching combat? What is the new magic lore like and is it effective? Those were some the questions sprinting through my mind. Next up the list:
2500 point army
Liche High Priest lvl 4, 4+ Ward, Tomb Scroll thingy 25 pointer(pwr lvl3 get rid of RiP spell on 2+ get D3 PD)
Tomb Prince GW shield armor of fortune(HA, 5+ Ward) Dragonbane Gem(2+ Ward against fire) goes in tomb guard
Core:
40 skellies shield full cmd
40 archers full cmd
9 chariots plain
2 units of 5 archer cav
Special:
31 Tomb Guard full cmd
Warsphinx with breath attack
3 carrion
Rare:
2 Screaming Skull Catapult
1 Casket of Souls!
The Next post I will explain what I found out with the dusty Tomb Kings. I went character light to test the effectiveness of more troops and variety over herohammer. Please comment below on criticism and list build. Also what has your experience been with or against the new TK book?
The first list was compiled after reading the new Tomb Kings book and from an inventory of TK models. (and 10 mins at a break at work) The list has some new and retooled units to explore the new book. Can the Warsphinx deliver damage to infantry? Will the Warsphinx get shot to death before reaching combat? What is the new magic lore like and is it effective? Those were some the questions sprinting through my mind. Next up the list:
2500 point army
Liche High Priest lvl 4, 4+ Ward, Tomb Scroll thingy 25 pointer(pwr lvl3 get rid of RiP spell on 2+ get D3 PD)
Tomb Prince GW shield armor of fortune(HA, 5+ Ward) Dragonbane Gem(2+ Ward against fire) goes in tomb guard
Core:
40 skellies shield full cmd
40 archers full cmd
9 chariots plain
2 units of 5 archer cav
Special:
31 Tomb Guard full cmd
Warsphinx with breath attack
3 carrion
Rare:
2 Screaming Skull Catapult
1 Casket of Souls!
The Next post I will explain what I found out with the dusty Tomb Kings. I went character light to test the effectiveness of more troops and variety over herohammer. Please comment below on criticism and list build. Also what has your experience been with or against the new TK book?
Monday, February 14, 2011
GW NEWS...Dust off your Tomb Kings soon.
Hello and with excitement and much anticipation I present to You....Incoming: Tomb Kings! (Insert Angelic Singing)
Early Feb GW revealed the new Orcs and Goblins range of miniatures and Army Book. They are Due out for release in March. Wow that giant Spidey looks huge and awesome, is my intial impression. After contemplating the impact of a Monster of a monster base size, 100x150, Arnie and I asked ourselves a question. Where are they taking this? You can't tell us the GW has decided to just design a new base size and only use it for one single new monster. Bologna! There is more than meets the eye, there has to. Some new and big is on the Horizon for the Tomb Kings. I can feel it. "But what could it be?", You may ask. Well here is a very, very preliminary educated guess: Tomb Kings Sphinx. Yes Bold and wildly unpredictable but a possibility. Let me explain.
Monday Feb 14: 9:22 AM I recieved an email from GW about the news of Tomb Kings.
9:23 AM Arnie recieved a phone call from me with excitement about the release.
10 AM End of discussion and result was what could they do new for TK. result: new monster.
10:28 AM Arnie proposes the fact that GW wouldn't make a new monster base without utilizing it for other new models.
9PM Pondering and working I decided to delve into the TK army book and search the interwebz for ideas.

9:26PM Found this Sphinx model on GW's Warmaster Undead page. It looks TKish and would fit with the army fluff very easily.
Could this be an idea of what one of the new releases be for TK? Maybe, but we will have to wait for the rumor mill and hopefully some leaked pics to confirm this possibility. Until next time thanks for reading and more updates are on the way. Oh yeah we are both excited for Orcs and Goblins but we are more excited for Tomb Kings.
We have a large Tomb Kings army that has been collecting dust since purchasing them in 2009. Largely unplayable in 8th Edition we hope these great models and army theme will hit the tabletop with at least a playable competitive spirit. Thats nothing against Orcs and Goblins but they had a better chance on the tabletop than the TK who usually got tabled. Thought below, PLEASE, Im desperate for feedback.
Early Feb GW revealed the new Orcs and Goblins range of miniatures and Army Book. They are Due out for release in March. Wow that giant Spidey looks huge and awesome, is my intial impression. After contemplating the impact of a Monster of a monster base size, 100x150, Arnie and I asked ourselves a question. Where are they taking this? You can't tell us the GW has decided to just design a new base size and only use it for one single new monster. Bologna! There is more than meets the eye, there has to. Some new and big is on the Horizon for the Tomb Kings. I can feel it. "But what could it be?", You may ask. Well here is a very, very preliminary educated guess: Tomb Kings Sphinx. Yes Bold and wildly unpredictable but a possibility. Let me explain.
Monday Feb 14: 9:22 AM I recieved an email from GW about the news of Tomb Kings.
9:23 AM Arnie recieved a phone call from me with excitement about the release.
10 AM End of discussion and result was what could they do new for TK. result: new monster.
10:28 AM Arnie proposes the fact that GW wouldn't make a new monster base without utilizing it for other new models.
9PM Pondering and working I decided to delve into the TK army book and search the interwebz for ideas.

9:26PM Found this Sphinx model on GW's Warmaster Undead page. It looks TKish and would fit with the army fluff very easily.
Could this be an idea of what one of the new releases be for TK? Maybe, but we will have to wait for the rumor mill and hopefully some leaked pics to confirm this possibility. Until next time thanks for reading and more updates are on the way. Oh yeah we are both excited for Orcs and Goblins but we are more excited for Tomb Kings.
We have a large Tomb Kings army that has been collecting dust since purchasing them in 2009. Largely unplayable in 8th Edition we hope these great models and army theme will hit the tabletop with at least a playable competitive spirit. Thats nothing against Orcs and Goblins but they had a better chance on the tabletop than the TK who usually got tabled. Thought below, PLEASE, Im desperate for feedback.
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