Wednesday, May 18, 2011

High Elves vs Tomb Kings 5-16-11

Army List: 2500
Lord: 350
Arch Mage, LVL 4, Life, Reaver Bow, Silver Wand, Ring of Fury

Heros: 349
Noble, BSB, GW, Armor of Caledor, Guardian Phoenix
Noble, GW, Shield, GE, Helm of Fortune, Ironcurse Icon

Core: 630
Spearmen. Full Cmd, Banner of Swiftness
15 Archers, (AM)
10 Archers

Special: 1071
24 Phoenix Guard, Full Cmd, Banner of Sorcery (BSB)
25 White Lions, Full Cmd, Potion of Foolhardiness, Gleaming Pendant
14 Sword Masters, Musician

Rare: 100
2 Great Eagles

We went with an empty table because we were really limited in time. We both deployed with only a small amount of thought going into it. From memory I deployed (left to right) Swordmasters, 10 Archers, Noble GE and GE behind Archers, Phoenix Guard(BSB), Spearmen, 15 Archers(AM), White Lions on the far right flank. K deployed (left to right) Horse Archers, Warsphinx behind HA, Huge Block of Archers, Block of Warriors, unit of 9 Chariots, Carrion, more HA, his Tomb Guard were across from my White Lions OUCH! In the back he had a Cat in one corner, in the other he had a Cat and Casket.

To start the game off, I screwed up with my Eagles. For some reason I kept thinking they get a vanguard move. Well they don't. It really didn't have an effect on the outcome of the game other then making me feel dumb. K vanguarded with his Carrion, and both HA. I got first turn for the first time in about 1.8 million games. Well, maybe like 8 games, but it has been a few months since I went first.
1st turn:

Movement:
I charged the SM in to the HA.
Moved my Noble up behind the SM.
Moved my Eagle as far as I could to threaten his High Liche Priest.
PG forward 10 inches.
SM forward 12 inches
WL forward 8-10 inches

Magic:
The winds were kind, and I believe I rolled around 9 , then got another 2 or 3 from the banner. I cast Thrown of Vines and Flesh to Stone on the Spearmen, then K dispelled Dwellers on his Chariots.

Shooting:
10 Archers didn't do much.
15 Archers killed 1 Carrion and my Mage killed another.

Combat:
The SM made short work of the HA and overran like 4 inches.

Tomb Kings turn 1:

Movement:
Failed charge with Sphinx at the SM
Liche moved into Warriors
Chariot and Carrion charge Spearmen
HA move around White Lions on my right.

Magic:
I don't remember what K rolled, but I think he had 11 dice to my 5 or 6. I dispelled his bound spell from his Caskets and something else. He got -1 strength and toughness on my Spearmen.

Shooting:
1 Cat kills 1 Swordmaster
Other Cat kills a few Archers from the unit of 15 now 11.
40 Archers kill.....1 PG I really felt bad for K. 30 shots, I think like 8 or 9 hit, then 6 wounded. I roll 6 dice for the 5+ and get... 4 6's, then I save one more with the ward.

Combat:
Chariots killed 6 with just impact hits, Spearmen kill 1 Chariot, then the Carrion and Chariot kill another 4. Steadfast Spearmen hold with BSB reroll.

Turn 2:

Movement:
Not thinking about the Sphinx being toughness 8, I charged my SM into it. UGH! Somedays I wonder what is going on in my head. I mean, seriously. No clue why I did this.
Flank charged with PG into the side of the Chariots. Made it.
Charged the Tomb Gard with my WL. Needed a 7 with 2 dice. Failed and moved forward 2 inches. Failed charge with Noble against Archer unit.
Eagles each move towards a Cat.

Magic:
Another high winds and banner. I believe it was around 10. Cast Shield of Thorns on the Spearmen. Shield of Thorns ends up killing single Carrion. It also kills 2 Chariots. My attempt to cast Dwellers on his Warrior unit was dispelled.

Shooting:
10 Archers kill a few Archers.
15 Archers and Mage kill about 3 HA.

Combat:
Phoenix Guard and Spearmen kill all but 1 Chariot and I lose 5 Spearmen in the process.
SM deal 2 wounds to Sphinx. In return, the Sphinx obliterates them all. Then, the Sphinx overruns into Noble on Eagle.

Tomb Kings Turn 2

Movement:
Archers rear charge PG.
Tomb Guard attempt to charge White Lions, needing onlya 5 and end up rolling a 4. Failing to charge, they move forward 2 inches.

Magic:
Average winds of magic. I dispelled K's attempt to use the Casket's bound spell. Now that I'm out of dice, K cast Regen on the Warriors, Archers, and Chariots. Archers go to full strength while the Chariots gain an extra Chariot.

Shooting:
One Cat blows up and the 2nd Cat scatters.

Combat:
Spearmen and Phoenix Guard kill 2 Chariots. Spearmen reform to face the Archers. Phoenix Guard kills 4 Archers and the Archers kill 3 Phoenix Guard in return. Phoenix Guard combat reforms to face Archers.
Noble and Eagle inflict 1 more wound on the Sphinx. Sphinx kills Noble and the Eagle flees a long distance, causing the Sphinx to come up short on it's pursuit.

High Elves Turn 3

Movement:
The White Lions charge and reach the Tomb Guard. Finally somebody puts the pillows down.
The Eagle who lost it's Noble rallies.
The Eagle closest to the Cat charges.
The Eagle closest to the Casket charges.

Magic:
High winds of magic again around 11. I cast Dwellers on the Warriors unit, causing half to disappear.

Shooting:
10 Archers put a wound on the Sphinx, leaving it with 1 wound remaining.
15 Archers finally finish off HA.

Combat:
White Lions deal 6 wounds to the Tomb Guard, while receiving around 8 in return. White Lions lose combat, fail their stubborn leadership test, and flee.
Phoenix Guard does around 25 wounds to Archers, cauing the Archers to lose combat. In theend, a lot more Archers crumbled, leaving only 5.
The 1 Eagle takes out a Cat.
The other Eagle deals 1 wound to the Casket and then is killed for its effort.

K regretfully concedes/ we run out of time.

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