Well, it was a dried out cherry with a resemblance of a dried up blood booger. Arnie and I got our first game in since we are 98% done with the New A/C install. (side note: Thanks D for ALL the help!) High Elves vs Tomb Kings was the matchup. Standard Pitched Battle with open board was the easiest and quickest setup due to limited time. After much playtesting and list building Arnie finished his list for the lofty elves. Derived of his model inventory and several play test builds his list proved to be very solid against the dusty TK.
The first list was compiled after reading the new Tomb Kings book and from an inventory of TK models. (and 10 mins at a break at work) The list has some new and retooled units to explore the new book. Can the Warsphinx deliver damage to infantry? Will the Warsphinx get shot to death before reaching combat? What is the new magic lore like and is it effective? Those were some the questions sprinting through my mind. Next up the list:
2500 point army
Liche High Priest lvl 4, 4+ Ward, Tomb Scroll thingy 25 pointer(pwr lvl3 get rid of RiP spell on 2+ get D3 PD)
Tomb Prince GW shield armor of fortune(HA, 5+ Ward) Dragonbane Gem(2+ Ward against fire) goes in tomb guard
Core:
40 skellies shield full cmd
40 archers full cmd
9 chariots plain
2 units of 5 archer cav
Special:
31 Tomb Guard full cmd
Warsphinx with breath attack
3 carrion
Rare:
2 Screaming Skull Catapult
1 Casket of Souls!
The Next post I will explain what I found out with the dusty Tomb Kings. I went character light to test the effectiveness of more troops and variety over herohammer. Please comment below on criticism and list build. Also what has your experience been with or against the new TK book?
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